Factsheet

Developer:
UAA Software
Based in Sydney, Australia and SF Bay Area, California USA

Release date:
16 July, 2015

Platforms:
Google Play Store
Steam Greenlight
itch.io

Website:
uaasoftware.com/antiflux

Regular Price:

USD$1.99
AUD$1.99

Description

Antiflux is an action puzzle platformer for Android, Windows, Mac and Linux.

Robots, teleporters, jump pads, lasers! Be prepared for an action-filled challenging puzzle experience! Antiflux an oldschool metroidvania-style puzzle platformer. Puzzles are complex but easy to understand. The platforming is simple but fun, controls comfortably with a touch screen or controller. Pick up upgrades along your journey recover lost research on an abandoned planet, and discover its dark secrets!

If you are interested, please like us on facebook @ http://facebook.com/uaasoftware!

History

I was inspired in 2013 by the lack of platformer puzzles that didn't rely on annoying simple and cliche puzzle tropes. I felt that puzzle gaming just got divorced with problem solving and got re-married with Candy Crush. Platforming gaming just dumped meaningful mechanics for more tedious jumping puzzles with spikes. I thought that problem solving and meaningful mechanics should get together.

Features

  • Puzzle-platformer with oldschool game design.
  • Interesting mechanics and puzzles.
  • Over 60 hand-crafted well designed levels.
  • Metroidvania-style permanent upgrades.
  • NO micro-transactions. NO in-app purchases. NO ads. Ever.
  • Runs on Vertex Engine 7 - Custom built OpenGL ES2 engine.
  • Atmospheric and original soundtrack.

Videos

AntiFlux Release Promo YouTube


Images

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antiflux.gif
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logo
logo

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Original Soundtrack
Available for free (public domain) from soundcloud.com.


About UAA Software

Boilerplate
We are a bunch of developers putting together some of our free time to make games (and other stuff too). We aim to develop games as hobbies, free from the preying claws of market trends, accessibility considerations, and short-term profit demands (f2p microtransactions, anyone?). We prefer oldschool style games that focus on core gameplay rather than presentation. We also like coop. If you are interested, please like us on facebook @ http://facebook.com/uaasoftware!

More information
More information on UAA Software, our logo & relevant media are available here.


Antiflux Credits

Xi Chen
Lead Designer, Programmer, Music and Audio

Cody Bartman
Lead Artist

Jay Fei
Character Artist

Roxanne Phan
Artist

Anne Rong
Engine programmer

Daniel Huang
Backdrop artist

Xavier Ho
Tile artist, Story

Willy Mai
Engine programmer

Norris Lau
Engine programmer, Story


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks






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